

Then after that the multipurpose rooms and everything else. Once it was in the right spot i build the adjacent moonpool. I started building the main base right next to it starting with one moonpool. The second picture i drew in the approximate location of the temp base which i've now deconstructed. It was far enough away so that when i started building the main base (the one pictured) they wouldnt interfere with each other. It was 1 multipurpose room, a bunch of standing lockers, an indoor growbed and an outdoor growbed on a foundation and a single solar panel an a radio and fabricator. First thing i did was about 50+ meters behind where those structures are now i made a temporary base. In the pic below is how i have my most recent base setup.

Instead of adding the moonpool into your base and finding out that it is rotated the wrong way. If it is facing the way you want then you build your base around the moonpool. The key is to lay down the moonpool first to check the orientation relative to the surrounding area. But anyways i read about a trick to getting the moonpool facing the way you want.

That usually ends up being a multipurpose room since its pretty common to get it before the moonpool if you are following the story and beacons.

I read about that a few days ago and it had something to do with the direction you first face when you lay down your first base piece. We've been wanting that to change for a while now.Īre you talking about how you cant rotate the moonpool so that your Seamoth is docked so that when it drops it is facing a certain direction? Yeh, that's normal with the moonpool, annoying, but normal. The moonpool seems to only fit one way, I can't seem to be able to turn it. I have yet to mount a vertical corridor to the top of a multi. Originally posted by Bullet Magnet:Remember that rooms/corridors can only be mounted on 4 of the sides of a multipupose room, you can mount hatches just about any place.
